Fixed names for a better traceability of code errors with orignal code lesson. End of lesson 25. Player is moving on the map viewport!

This commit is contained in:
2025-04-07 22:58:52 -03:00
parent 68a1e19ebe
commit 10fc584d1e
24 changed files with 162 additions and 70 deletions

47
scripts/game/maps/Map.gd Normal file
View File

@@ -0,0 +1,47 @@
extends TileMap
class_name Map
enum Direction { North, East, South, West }
@export var defaultPlayerStartPosition:Vector2i
@export var stepIncrement:float = 1.0
var player
func _ready():
CommandDispatcher.PLAYER_MOVE.connect(onPlayerMove)
func spawnPlayerAtPosition(position, facing):
var spawnposition:Vector2i
if (position == null):
spawnposition = defaultPlayerStartPosition
else:
spawnposition = position
player.position = Vector2(spawnposition.x * 16, spawnposition.y * 16)
func onPlayerMove(direction):
var newPos = Vector2(player.position)
var moveIncrement = tile_set.tile_size.x * stepIncrement
match(direction):
Direction.North:
newPos.y -= moveIncrement
Direction.South:
newPos.y += moveIncrement
Direction.West:
newPos.x -= moveIncrement
Direction.East:
newPos.x += moveIncrement
if (playerCanMoveTo(newPos)):
player.position = newPos
player.updateAnimation(direction)
func playerCanMoveTo(position) -> bool:
return false