Fixed names for a better traceability of code errors with orignal code lesson. End of lesson 25. Player is moving on the map viewport!

This commit is contained in:
2025-04-07 22:58:52 -03:00
parent 68a1e19ebe
commit 10fc584d1e
24 changed files with 162 additions and 70 deletions

View File

@@ -0,0 +1,21 @@
extends Map
class_name Map2d
enum TerrainDataTypes { TerrainType }
func getTerrainDataForTile(layer, data, x, y):
var tile:TileData = get_cell_tile_data(layer, Vector2i(x, y))
if (tile != null):
return tile.get_custom_data(TerrainDataTypes.keys()[data])
else:
return null
func spawnPlayerAtPosition(position, facing):
player = load("res://scenes/game/maps/entities/player.tscn").instantiate()
super.spawnPlayerAtPosition(position, facing)
return player