Fixed names for a better traceability of code errors with orignal code lesson. End of lesson 25. Player is moving on the map viewport!

This commit is contained in:
2025-04-07 22:58:52 -03:00
parent 68a1e19ebe
commit 10fc584d1e
24 changed files with 162 additions and 70 deletions

View File

@@ -0,0 +1,20 @@
extends Map2d
class_name WorldMap
func playerCanMoveTo(position:Vector2) -> bool:
var tilesize = tile_set.tile_size.x
var cast_cell_1
var cast_cell_2
player.updateRaycasts(position)
cast_cell_1 = local_to_map(position + player.collisionRay_1.position)
cast_cell_2 = local_to_map(position + player.collisionRay_2.position)
if (getTerrainDataForTile(0, TerrainDataTypes.TerrainType, cast_cell_1.x, cast_cell_1.y) != "Water" and
getTerrainDataForTile(0, TerrainDataTypes.TerrainType, cast_cell_2.x, cast_cell_2.y) != "Water"):
return true
else:
CommandDispatcher.DISPLAY_MESSAGE.emit("Your path is blocked.")
return false