End of lesson 29
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@@ -18,4 +18,10 @@ func spawnPlayerAtPosition(position, facing):
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super.spawnPlayerAtPosition(position, facing)
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return player
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player.updateFacing(facing)
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get_node("Entities").add_child(player)
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func playerCanMoveTo(position:Vector2) -> bool:
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return !player.wouldCollideAt(position)
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