End of lesson 24.
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@@ -5,8 +5,7 @@ class_name GameScreen
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@export var map:Node
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func _ready():
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map.add_child(load(GameManager.currentMapPath).instantiate())
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CommandDispatcher.WAIT_FOR_COMMAND.emit()
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CommandDispatcher.LOAD_MAP.emit(null, GameManager.defaultMapPath, null, Map.Direction.North)
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func _on_pass_button_pressed():
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