End of lesson 24.
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@@ -3,3 +3,17 @@ extends TileMap
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class_name Map
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enum Direction { North, East, South, West }
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@export var defaultPlayerStartPosition:Vector2i
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var player
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func spawnPlayerAtPosition(position, facing):
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var spawnposition
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if (position == null):
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spawnposition = defaultPlayerStartPosition
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else:
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spawnposition = position
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player.position = Vector2(spawnposition.x * 16, spawnposition.y * 16)
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