End of lesson 24.
This commit is contained in:
@@ -12,15 +12,9 @@ func getTerrainDataForTile(layer, data, x, y):
|
||||
else:
|
||||
return null
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
#func _ready() -> void:
|
||||
# print(getTerrainDataForTile(0, TerrainDataTypes.TerrainType, 39, 17))
|
||||
# print(getTerrainDataForTile(0, TerrainDataTypes.TerrainType, 0, 0))
|
||||
# print(getTerrainDataForTile(0, TerrainDataTypes.TerrainType, 11, 11))
|
||||
# print(getTerrainDataForTile(0, TerrainDataTypes.TerrainType, 6, 9))
|
||||
# print(getTerrainDataForTile(0, TerrainDataTypes.TerrainType, 22, 22))
|
||||
#
|
||||
#
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
#func _process(delta: float) -> void:
|
||||
# pass
|
||||
func spawnPlayerAtPosition(position, facing):
|
||||
player = load("res://scenes/game/maps/entities/player.tscn").instantiate()
|
||||
|
||||
super.spawnPlayerAtPosition(position, facing)
|
||||
|
||||
return player
|
||||
|
||||
Reference in New Issue
Block a user