End of lesson 24.

This commit is contained in:
2025-04-07 21:12:10 -03:00
parent d44f69f731
commit 68a1e19ebe
13 changed files with 127 additions and 18 deletions

View File

@@ -12,15 +12,9 @@ func getTerrainDataForTile(layer, data, x, y):
else:
return null
# Called when the node enters the scene tree for the first time.
#func _ready() -> void:
# print(getTerrainDataForTile(0, TerrainDataTypes.TerrainType, 39, 17))
# print(getTerrainDataForTile(0, TerrainDataTypes.TerrainType, 0, 0))
# print(getTerrainDataForTile(0, TerrainDataTypes.TerrainType, 11, 11))
# print(getTerrainDataForTile(0, TerrainDataTypes.TerrainType, 6, 9))
# print(getTerrainDataForTile(0, TerrainDataTypes.TerrainType, 22, 22))
#
#
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta: float) -> void:
# pass
func spawnPlayerAtPosition(position, facing):
player = load("res://scenes/game/maps/entities/player.tscn").instantiate()
super.spawnPlayerAtPosition(position, facing)
return player