End of lesson 18 The command processor, Chapter 5

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2025-04-05 19:27:03 -03:00
parent d6ef6289ea
commit 909c385dee
22 changed files with 174 additions and 47 deletions

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@@ -8,7 +8,5 @@ class_name GameScreen
func _ready() -> void:
map.add_child(load(GameManager.currentMapPath).instantiate())
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _on_pass_button_pressed() -> void:
CommandDispatcher.PROCESS_COMMAND.emit(PassCommand.new())