End of lesson 18 The command processor, Chapter 5
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@@ -16,7 +16,7 @@ func loadScene(caller: Node, path: String):
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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func _process(_delta: float) -> void:
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if scenePath:
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var progress: Array = []
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var loaderStatus: ResourceLoader.ThreadLoadStatus = ResourceLoader.load_threaded_get_status(scenePath, progress)
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