End of lesson 18 The command processor, Chapter 5

This commit is contained in:
2025-04-05 19:27:03 -03:00
parent d6ef6289ea
commit 909c385dee
22 changed files with 174 additions and 47 deletions

View File

@@ -1,16 +1,6 @@
extends Control
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _on_new_game_button_pressed() -> void:
GameManager.startNewGame()

View File

@@ -4,8 +4,3 @@ extends Label
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
text += ProjectSettings.get_setting("application/config/version")
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass