Beginning of lesson 33. House polygon working and we are able to speak with NPC at world map, but not in starter town.
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@@ -12,6 +12,7 @@ var player
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func _ready():
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CommandDispatcher.PLAYER_MOVE.connect(onPlayerMove)
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CommandDispatcher.TOGGLE_TILEMAP_LAYER.connect(onToggleRequest)
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CommandDispatcher.PLAYER_SPEAK.connect(onSpeak)
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@warning_ignore("unused_parameter")
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@@ -50,10 +51,20 @@ func playerCanMoveTo(newPosition) -> bool:
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return false
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func onToggleRequest(layerName):
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func onToggleRequest(layerName, visible):
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for layer in range(get_layers_count()):
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if(get_layer_name(layer) == layerName):
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if(is_layer_enabled(layer)):
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set_layer_enabled(layer, false)
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else:
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set_layer_enabled(layer, true)
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set_layer_enabled(layer, visible)
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func onSpeak():
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var interactables:Array = player.speechCollider.get_overlapping_areas()
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if (interactables.size() > 0):
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for interactable in interactables:
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interactable.get_parent().interact()
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else:
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CommandDispatcher.DISPLAY_MESSAGE.emit("There is no one to speak to.")
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