End of chapter 6. A lot of problems took to much time to solve. It was good to know better Godot internal mechanism.
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@@ -1,7 +1,8 @@
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extends Node
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var defaultMapPath: String = "res://scenes/game/maps/world_map.tscn"
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var currentMapPath: String = ""
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var defaultMapPath:String = "res://scenes/game/maps/world_map.tscn"
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var currentMapPath
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func startNewGame():
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currentMapPath = defaultMapPath
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