End of chapter 6. A lot of problems took to much time to solve. It was good to know better Godot internal mechanism.
This commit is contained in:
@@ -4,7 +4,6 @@ signal COMMAND_PROCESSED(label)
|
||||
|
||||
var commandLabel
|
||||
|
||||
|
||||
func execute():
|
||||
COMMAND_PROCESSED.emit(commandLabel)
|
||||
|
||||
|
||||
Reference in New Issue
Block a user