End of chapter 6. A lot of problems took to much time to solve. It was good to know better Godot internal mechanism.

This commit is contained in:
2025-04-06 18:07:29 -03:00
parent 909c385dee
commit db55b2af02
21 changed files with 202 additions and 70 deletions

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@@ -2,9 +2,10 @@ extends Command
class_name PassCommand
func _init() -> void:
func _init():
commandLabel = "Pass"
func execute():
print("Player passed.")
COMMAND_PROCESSED.emit(commandLabel)