End of chapter 6. A lot of problems took to much time to solve. It was good to know better Godot internal mechanism.

This commit is contained in:
2025-04-06 18:07:29 -03:00
parent 909c385dee
commit db55b2af02
21 changed files with 202 additions and 70 deletions

View File

@@ -1,6 +1,4 @@
extends Label
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
func _ready():
text += ProjectSettings.get_setting("application/config/version")