End of lesson 14, World map, terrain data.

This commit is contained in:
2025-04-05 15:42:17 -03:00
parent e882e0e5fd
commit fc038ba113
13 changed files with 2094 additions and 22 deletions

17
scripts/GameManager.gd Normal file
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@@ -0,0 +1,17 @@
extends Node
var defaultMapPath: String = "res://scenes/game/maps/world_map.tscn"
var currentMapPath: String = ""
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func startNewGame():
currentMapPath = defaultMapPath

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uid://0mhwqcwput71

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@@ -0,0 +1,14 @@
extends Node
class_name GameScreen
@export var map: Node
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
map.add_child(load(GameManager.currentMapPath).instantiate())
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass

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uid://dq5qq5xj76nwe

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@@ -12,4 +12,6 @@ func _process(delta: float) -> void:
func _on_new_game_button_pressed() -> void:
GameManager.startNewGame()
Loader.loadScene(self, "res://scenes/game.tscn")