End of lesson 14, World map, terrain data.
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17
scripts/GameManager.gd
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17
scripts/GameManager.gd
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extends Node
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var defaultMapPath: String = "res://scenes/game/maps/world_map.tscn"
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var currentMapPath: String = ""
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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func startNewGame():
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currentMapPath = defaultMapPath
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1
scripts/GameManager.gd.uid
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1
scripts/GameManager.gd.uid
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uid://0mhwqcwput71
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14
scripts/game/game_screen.gd
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14
scripts/game/game_screen.gd
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extends Node
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class_name GameScreen
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@export var map: Node
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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map.add_child(load(GameManager.currentMapPath).instantiate())
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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1
scripts/game/game_screen.gd.uid
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1
scripts/game/game_screen.gd.uid
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uid://dq5qq5xj76nwe
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@@ -12,4 +12,6 @@ func _process(delta: float) -> void:
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func _on_new_game_button_pressed() -> void:
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GameManager.startNewGame()
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Loader.loadScene(self, "res://scenes/game.tscn")
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