End of lesson 14, World map, terrain data.

This commit is contained in:
2025-04-05 15:42:17 -03:00
parent e882e0e5fd
commit fc038ba113
13 changed files with 2094 additions and 22 deletions

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extends Node
class_name GameScreen
@export var map: Node
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
map.add_child(load(GameManager.currentMapPath).instantiate())
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass