End of lesson 31
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=21 format=3 uid="uid://d3e5mg0gk8u7r"]
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[gd_scene load_steps=22 format=3 uid="uid://d3e5mg0gk8u7r"]
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[ext_resource type="Texture2D" uid="uid://byx166hd5b3as" path="res://gfx/game/maps/entities/player/Idle/Untitled-0_0.png" id="1_li2a0"]
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[ext_resource type="Script" uid="uid://bo0had2vq4r7h" path="res://scripts/game/maps/entities/mob.gd" id="1_mu6cs"]
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@@ -20,6 +20,7 @@
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[ext_resource type="Texture2D" uid="uid://b2068kd1mmpsh" path="res://gfx/game/maps/entities/player/WalkUp/Untitled-2_3.png" id="17_7e337"]
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[sub_resource type="SpriteFrames" id="SpriteFrames_5m0ve"]
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resource_local_to_scene = true
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animations = [{
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"frames": [{
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"duration": 1.0,
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@@ -125,6 +126,9 @@ animations = [{
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_mu6cs"]
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size = Vector2(4, 4)
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_tvinw"]
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size = Vector2(16, 16)
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[node name="Mob" type="Node2D" node_paths=PackedStringArray("animator", "collisionRay_1", "collisionRay_2")]
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script = ExtResource("1_mu6cs")
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animator = NodePath("AnimatedSprite2D")
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@@ -134,20 +138,29 @@ collisionRay_2 = NodePath("CollisionRayCast_2")
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[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
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position = Vector2(8, 8)
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sprite_frames = SubResource("SpriteFrames_5m0ve")
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animation = &"Walk Up"
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frame = 3
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frame_progress = 0.497982
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animation = &"Idle Down"
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[node name="CollisionRayCast_1" type="RayCast2D" parent="."]
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position = Vector2(8, 8)
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target_position = Vector2(0, 16)
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collision_mask = 5
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[node name="CollisionRayCast_2" type="RayCast2D" parent="."]
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position = Vector2(8, 8)
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target_position = Vector2(0, 16)
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collision_mask = 5
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[node name="Area2D" type="Area2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
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position = Vector2(8, 8)
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shape = SubResource("RectangleShape2D_mu6cs")
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[node name="RigidBody2D" type="RigidBody2D" parent="."]
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collision_layer = 6
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collision_mask = 6
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freeze = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="RigidBody2D"]
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position = Vector2(8, 8)
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shape = SubResource("RectangleShape2D_tvinw")
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