extends Area2D
class_name BridgeArea

func _on_body_entered(_body: Node2D) -> void:
	if _body is BaseCharacter:
		_body.update_collision_layer_mask("in")
		print("entered!")

func _on_body_exited(_body: Node2D) -> void:
	if _body is BaseCharacter:
		_body.update_collision_layer_mask("out")
		print("exited!")
