Testing collisionPolygon2D for Bridge for simplification of programming.

This commit is contained in:
2025-06-21 18:24:30 -03:00
parent d8b4402926
commit 57b67e6d98
7 changed files with 90 additions and 12 deletions

View File

@@ -60,3 +60,16 @@ func _on_animation_finished(_anim_name: StringName) -> void:
if _anim_name == _attack_animation_name:
_can_attack = true
set_physics_process(true)
func update_collision_layer_mask(_type: String) -> void:
if _type == "in":
set_collision_layer_value(1, false)
set_collision_mask_value(1, false)
set_collision_layer_value(2, true)
set_collision_mask_value(2, true)
if _type == "out":
set_collision_layer_value(1, true)
set_collision_mask_value(1, true)
set_collision_layer_value(2, false)
set_collision_mask_value(2, false)
pass

View File

@@ -3,6 +3,8 @@
[ext_resource type="Script" uid="uid://cbuavletjs0kl" path="res://Factions/Knights/Troops/base_character.gd" id="1_jdal0"]
[node name="BaseCharacter" type="CharacterBody2D" node_paths=PackedStringArray("_animation", "_sprite2d")]
collision_layer = 9
collision_mask = 9
script = ExtResource("1_jdal0")
_animation = NodePath("Animation")
_sprite2d = NodePath("Texture")
@@ -13,4 +15,6 @@ _sprite2d = NodePath("Texture")
[node name="Animation" type="AnimationPlayer" parent="."]
[node name="Camera2D" type="Camera2D" parent="."]
[connection signal="animation_finished" from="Animation" to="." method="_on_animation_finished"]