Changing bridge layer logic to Bridge script instead of BasicCharacter. The Bridge was moved from GameLevel to TerrainManager because its more related to terrain.
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@@ -3,8 +3,8 @@
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[ext_resource type="Script" uid="uid://cbuavletjs0kl" path="res://Factions/Knights/Troops/base_character.gd" id="1_jdal0"]
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[node name="BaseCharacter" type="CharacterBody2D" node_paths=PackedStringArray("_animation", "_sprite2d")]
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collision_layer = 9
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collision_mask = 9
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collision_layer = 137
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collision_mask = 137
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script = ExtResource("1_jdal0")
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_animation = NodePath("Animation")
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_sprite2d = NodePath("Texture")
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