finished third class. Character Pawn moving and attack with left and right attacks.
This commit is contained in:
122
Factions/Knights/Troops/Pawn/pawn.tscn
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122
Factions/Knights/Troops/Pawn/pawn.tscn
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[gd_scene load_steps=10 format=3 uid="uid://dsp8jku6h5xxa"]
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[ext_resource type="PackedScene" uid="uid://dfbpq23nrtd23" path="res://Factions/Knights/Troops/base_character.tscn" id="1_d2j80"]
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[ext_resource type="Texture2D" uid="uid://1bwuduv7605p" path="res://Factions/Knights/Troops/Pawn/Blue/Pawn_Blue.png" id="2_c6f2o"]
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[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_c6f2o"]
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radius = 6.0
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[sub_resource type="Animation" id="Animation_lftkj"]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Texture:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [0]
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}
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[sub_resource type="Animation" id="Animation_em6uh"]
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resource_name = "attack_axe"
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length = 0.6
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step = 0.1
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Texture:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5),
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"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1),
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"update": 1,
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"values": [18, 19, 20, 21, 22, 23]
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}
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[sub_resource type="Animation" id="Animation_7phpi"]
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resource_name = "attack_hammer"
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length = 0.6
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step = 0.6
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Texture:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5),
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"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1),
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"update": 1,
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"values": [12, 13, 14, 15, 16, 17]
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}
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[sub_resource type="Animation" id="Animation_c6f2o"]
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resource_name = "idle"
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length = 0.6
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loop_mode = 1
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step = 0.1
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Texture:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5),
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"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1),
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"update": 1,
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"values": [0, 1, 2, 3, 4, 5]
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}
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[sub_resource type="Animation" id="Animation_4028v"]
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resource_name = "run"
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length = 0.6
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loop_mode = 1
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step = 0.1
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Texture:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5),
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"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1),
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"update": 1,
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"values": [6, 7, 8, 9, 10, 11]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_7phpi"]
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_data = {
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&"RESET": SubResource("Animation_lftkj"),
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&"attack_axe": SubResource("Animation_em6uh"),
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&"attack_hammer": SubResource("Animation_7phpi"),
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&"idle": SubResource("Animation_c6f2o"),
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&"run": SubResource("Animation_4028v")
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}
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[node name="Pawn" instance=ExtResource("1_d2j80")]
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_move_speed = 192.0
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_left_attack_name = "attack_hammer"
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_right_attack_name = "attack_axe"
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[node name="Texture" parent="." index="0"]
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position = Vector2(0, -26)
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texture = ExtResource("2_c6f2o")
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hframes = 6
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vframes = 6
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[node name="Collision" parent="." index="1"]
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show_behind_parent = true
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rotation = 1.5708
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shape = SubResource("CapsuleShape2D_c6f2o")
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[node name="Animation" parent="." index="2"]
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libraries = {
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&"": SubResource("AnimationLibrary_7phpi")
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}
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