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2490ca1e37be9f65f30210a93f33285e2f8c0fd9
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Author SHA1 Message Date
penelope
2490ca1e37 Changing bridge zindex and body set layer and mask from bridge process function to each bridge area on_body_entered and on_body_exited. This change optimize code avoiding to set zindex of bridge and body layers and mask each frame. The script bridge is not necessary anymore. 2025-06-21 21:11:11 -03:00
penelope
724df1b070 Changing bridge layer logic to Bridge script instead of BasicCharacter. The Bridge was moved from GameLevel to TerrainManager because its more related to terrain. 2025-06-21 20:34:26 -03:00
penelope
57b67e6d98 Testing collisionPolygon2D for Bridge for simplification of programming. 2025-06-21 18:24:30 -03:00
penelope
d8b4402926 finished third class. Character Pawn moving and attack with left and right attacks. 2025-06-21 02:17:41 -03:00
penelope
c0e2efebd2 First commit! 2025-06-19 19:37:09 -03:00
penelope
fe624db0e7 Initial commit 2025-06-19 19:10:02 -03:00
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